A new era of Human Computer Interaction
نویسنده
چکیده
For most researchers outside of the field, Human Computer Interaction (or HCI) is the study and evaluation of interactive systems and techniques. While this is an important part of our discipline, nowadays HCI is as much about "building" the underlying technologies and systems as it is studying their use. In this talk I will demonstrate why it is an exciting time to be a computer science researcher in this discipline. You can play with the newest technologies, such as exotic cameras, displays and sensing hardware; readily embrace approaches outside of your discipline (e.g. within computer vision, machine learning, signal processing, or computer graphics); and even invent technologies and algorithms along the way. However, ultimately, you'll build working systems that are grounded by real-world problems that have direct impact on users. The Interactive 3D Technologies Group at Microsoft Research Cambridge, UK, has been born out of this new approach to HCI research. I will demonstrate examples of projects within the group, which are all motivated by pushing the boundaries of how people can interact with computers, but doing this through technical and systems innovation. These projects move computing beyond the mouse and keyboard into the physical world around us. A key part in this work is blurring the lines between the digital and physical worlds. The group is multi-discipline in nature, allowing us to not only to embrace but invent technologies and techniques from fields such as optics, computer vision, robotics and computer graphics. The talk will also hint at exciting new technologies around the cornera€"some of which our group is working ona€"which will be critical building blocks for like-minded researchers in the future. Clearly there are many parallels between being an HCI researcher and an AR researcher. We both celebrate building working systems, embrace new technologies, focus on real-time techniques, and systems that have direct user impact. My talk will argue that by bridging the gap between disciplines such as AR and HCI, we can solve grander challenges, such as making augmented reality a reality, and moving closer to one day building the HoloDeck (note: being a Star Trek fan is not a requisite for this talk!). This will be an interactive session, with demos, videos, and hopefully not too many explosions (unless one of the GPUs in my ridiculously big laptop overheats). Biography Professor Shahram Izadi is a senior research scientist within Microsoft Research Cambridge. He co-leads the Interactive 3D Technologies (I3D) group, and holds a visiting professorship in the Virtual Environments and Computer Graphics (VECG) group at University College London (UCL). He describes his work as: mashing together exotic sensing and display hardware with signal processing, vision and graphics algorithms to create new interactive systems, which enable users to experiences computing in magical ways. His group has had many notable projects and publications to date including: KinectFusion; KinEtre; Vermeer; HoloDesk; Mouse 2.0; SurfacePhysics; SecondLight; and ThinSight. Shahram has been at Microsoft Research since 2005 and prior to that spent time at Xerox P ARC. He received a TR35 award in 2009 and was nominated one of the Microsoft Next in 2012. He lives in Cambridge, UK, with his wife and daughter. file:IIIUsers/megh/Documents/Archive/2012/ISMARldllamh/OOO_keynote2.txt[12-11-27 II :23:14 AM] http://research.microsoft.com/ en-us/people/ shahrami/ http://research.microsoft.com/en-us/ groups/i3d/ file:IIIUsers/megh/Documents/Archive/2012/ISMARldllamh/OOO_keynote2.txt[12-11-27 II :23:14 AM]
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تاریخ انتشار 2012